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Llewelyn96

Llewelyn96

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3D Visualizations of PWS in-game measures of Autonomy, Competence, Immersion & Well-being
These figures show data visualization for the used constructs of a subset of the data from the research version of PowerWash Simulator (Vuorre et al., 2023). It contains measures of Autonomy, Competence, Immersion & Well-being from 5,047 participants of the original 11,080. This was part of a master's thesis on video game play and well-being.
PWS Mediation Analysis Output and Plots
Here the output and visualisation are seen of a subset of PWS data by Vuorre et al. (2023). The subset contains Autonomy, Competence, Immersion and Well-being measures of 5047 players. A mediation model using Lavaan was ran to asses the following research question: To what extent do individuals who generally feel more autonomous and competent in video games also tend to experience greater immersion and report higher well-being?